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My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Sparky
Giant Snowball
Zap
Dark Prince Goblin Giant Sparky
Barbarian Barrel
Elite Barbarians Heal Spirit Dark Prince Electro Wizard Sparky
The Log
Elite Barbarians Heal Spirit Dark Prince Sparky
Earthquake
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit Dark Prince Electro Wizard Sparky
Fireball
Elite Barbarians Electro Wizard Sparky
Poison
Electro Wizard Sparky
Lightning
Elite Barbarians Dark Prince Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Zap Dark Prince Electro Wizard Goblin Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Zap Dark Prince

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Giant
Sparky Zap Elite Barbarians Dark Prince Electro Wizard Heal Spirit Rage
Elite Barbarians
Heal Spirit Rage Zap Goblin Giant Sparky
Sparky
Goblin Giant Rage Zap Elite Barbarians Dark Prince Electro Wizard Heal Spirit
Dark Prince
Goblin Giant Sparky Electro Wizard Heal Spirit Rage Zap
Electro Wizard
Zap Goblin Giant Sparky Dark Prince Rage
Heal Spirit
Elite Barbarians Goblin Giant Sparky Dark Prince Zap
Rage
Elite Barbarians Sparky Goblin Giant Dark Prince Electro Wizard
Zap
Goblin Giant Elite Barbarians Sparky Electro Wizard Dark Prince Heal Spirit

Defense Synergies 3 6

Goblin Giant
Zap Sparky Electro Wizard
Elite Barbarians
Dark Prince Zap
Sparky
Goblin Giant Zap
Dark Prince
Elite Barbarians Electro Wizard Zap
Electro Wizard
Zap Goblin Giant Dark Prince
Heal Spirit
Rage
Zap
Goblin Giant Electro Wizard Elite Barbarians Sparky Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Sparky Electro Wizard Zap
Elite Barbarians Sparky Dark Prince Electro Wizard Zap
Sparky Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Sparky Dark Prince Electro Wizard
Elite Barbarians Sparky Dark Prince
Dark Prince Electro Wizard Zap
Electro Wizard Zap
Goblin Giant Sparky Electro Wizard Zap
Sparky Elite Barbarians
Elite Barbarians Sparky Dark Prince Electro Wizard
Electro Wizard Goblin Giant Dark Prince Zap
Electro Wizard Zap
Sparky Elite Barbarians Dark Prince Electro Wizard Zap
Sparky Dark Prince Electro Wizard Zap
Elite Barbarians Sparky Electro Wizard
Elite Barbarians Sparky Electro Wizard Zap
Sparky Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Dark Prince Electro Wizard Zap
Zap Dark Prince Electro Wizard
Sparky Elite Barbarians Electro Wizard
Dark Prince Goblin Giant Elite Barbarians Sparky Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Sparky Dark Prince Electro Wizard Zap
Electro Wizard Elite Barbarians Zap
Goblin Giant Elite Barbarians Sparky Dark Prince Electro Wizard Zap
Dark Prince Goblin Giant Elite Barbarians Sparky Electro Wizard Zap
Goblin Giant Elite Barbarians Sparky Dark Prince
Goblin Giant Electro Wizard Zap
Sparky Dark Prince Goblin Giant Elite Barbarians Electro Wizard
Goblin Giant Elite Barbarians Sparky Dark Prince
Electro Wizard Zap Elite Barbarians Sparky Dark Prince
Goblin Giant Sparky
Elite Barbarians Sparky Dark Prince
Goblin Giant Elite Barbarians Dark Prince Electro Wizard Zap
Elite Barbarians Dark Prince Goblin Giant Sparky
Sparky
Elite Barbarians Sparky Electro Wizard Goblin Giant Dark Prince Zap
Elite Barbarians Sparky Dark Prince Electro Wizard Zap
Electro Wizard Zap
Elite Barbarians Sparky Dark Prince
Elite Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard Zap
Goblin Giant Sparky
Sparky Dark Prince
Sparky Dark Prince Zap
Goblin Giant Zap
Sparky
Zap
Zap
Elite Barbarians Sparky Electro Wizard
Sparky Dark Prince Electro Wizard Zap
Zap
Elite Barbarians Sparky
Elite Barbarians Sparky Zap
Sparky Zap
Sparky
Sparky
Sparky
Sparky Dark Prince Electro Wizard Zap
Zap
Sparky
Sparky
Zap
Zap Sparky Dark Prince
Sparky Electro Wizard Zap
Sparky Zap
Sparky Zap
Elite Barbarians Sparky Electro Wizard Zap
Electro Wizard Zap
Elite Barbarians Sparky
Sparky Zap
Zap Sparky Electro Wizard
Sparky
Sparky
Electro Wizard Zap Dark Prince
Electro Wizard Zap
Sparky Dark Prince Electro Wizard
Zap
Sparky Zap
Elite Barbarians Sparky Dark Prince
Zap Elite Barbarians Sparky Electro Wizard
Electro Wizard Zap
Goblin Giant Sparky Dark Prince Electro Wizard Zap
Sparky
Sparky
Elite Barbarians Sparky Dark Prince
Electro Wizard
Sparky Dark Prince Zap
Elite Barbarians Sparky Electro Wizard Zap
Elite Barbarians
Sparky
Sparky Dark Prince
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